Impact Of iOS 12 Update On iPhone App Development

iPhone app developer

Apple has recently released iOS 12.1.2 , which has been released after the couple of weeks of release of iOS 12.1.1 , the affect of which is many iOS app developers and iOS app development company started analysing how the recent update is going to affect their existing as well as new app releases . As we all are aware of that Apple’s App Store has been launched decades ago which is currently flooded with more than 2 millions apps which has an active users of more than 170 billion downloads which in turn generates $ 130 billion revenue . With the recent update by Apple , many of the apps has been taken down in the app stores by Apple.

As the Apple has released iOS 12.1.2 , it has left many of the iPhone app developers  with blent of excitement and anxiety . The new releases includes key fix for iPhone XS , iPhone XS Max as well as iPhone XR tother with some other bug fixation .

Now lets quickly look at what Apple is proving with release and how well it is actually going to impact web and mobile app development company .

SIRI

With every update SIRI is getting more and more advanced and capable . Siri is personal assistance developed by Apple using AI technology . Siri has now been updated with predicting shortcuts and suggestions for new users .With iOS 12 update , mobile app development companies has been able to increase the user interaction and develop and automated workflow system which can benefit the app owners in number of ways . Once the condition predefined by Siri is all meet , your app can actually be accessible even when the users iPhone screen is locked or while performing a spotlight search and more .

Network Framework

Network framework is the one which can help developers to access TCP protocols , UDP and TLS ports along with security protocols . A network framework can be developed by iPhone app developer using network connections .

Notification Control

With iOS 12 , iPhone app developers can actually personalise the look and appearance of iOS app notification thereby giving it an interactive notification appearance . It has all been made possible due to introduction of notification content app extension .
Content app extension has unbuild view controller which can be used by developers for adding custom image , stying and interface in order to display the notification along with title and subtitle .
With update in iOS 12 , it is claiming to have 70 % faster swipe of camera , faster keyboard access by almost 50 % , and two times swift app even in heavy work load . Even multitasking has come up with enhanced animation .

Group Face Time

We all have used a one on one video call on FaceTime . With the latest introduction of Group FaceTime you can actually make FaceTime with uptown 32 peoples at the same time . FaceTime can be used across all devices such as iPhone , iPad and Mac . Audio FaceTime is also offered in wearable device ( Apple Watch) and HomePod .

OPENGL ES Deprecation

The depreciation of this feature is mainly going to impact the game app development company . OpenGL ES depreciation does not mean the application build using this platform stops running on iOS 12 , but it has been depreciated with new release . Metal has come up in place of OpenGL for iPhone app development companies which offers the accessibility of many add on features such as such as GPU on iOS  , MacOS and tvOS devices . At the same time metal also provides graphics support which enables iOS app to use advance rendering techniques .

Impact Of iOS 12 On iPhone App Development

Apple is always known to be the leaders in providing technical giant services . iPhone app developers  has always been benefitted with each add on and advancement Apple has made thereby aiding them in delivering unified and next level experience . The iOS 12 release has providing developers with world of opportunities and advance tools which developers can use off for building customer centric app .
So if you are searching for web and mobile app development company who can make the use of latest technology advancement made by Apple to give your app a polish to shine and attract more customers , hire Winklix team of developers .

CONQUERING REACTIVESWIFT: PRIMITIVES

iPhone app developer

Winklix is an app development company that does most of their iOS development using Reactive Swift. There are two approaches of solving a problem in swift. First one is the imperative way and second one is the functional reactive way. Reactive Swift is taking leaps and bounds in today’s world. It is getting more and more prevalent with each passing day. Let us try to understand what is all the fuzz about?

 

Basic building blocks of Reactive Swift

One of the best ways to manage the complexity of user interface is through reactive programming. Reactive Swift creators were focused to creating a language which is declarative, composable and flexible. The paramount feature of the Reactive Swift is that it is an amalgamation of streams, transformation and bindings. Streams are a very familiar data structure through which you can send anything. It is decisive to listen for the stuff, otherwise you may miss it. Using the transformation, you can basically map one type of array into another type of required array. Binding is a third ingredient of Reactive Swift. Through bindings, you can bind the stuffs to things.

Reactive Swift has a very basic building block structure given below which will assist you to write code in functional reactive way. These key building blocks are categorized in the following way.

Source

Our main focus is on the rapid changes over time rather than a particular state in time. These all primitive blocks are categorized under the Source category in reactive programming. Source comprises of Event, Signal, Signal Producer and Action. These key building blocks are accountable for the proliferation and occurrence of the changes in time.

  1. Event

An Event is the occurrence of something. Events are the centrepiece of communication. An Event might be occurrence of an error, press of a button or receive of any information from an API. Events are of following four types

  • Value: This event offers a value from the source.
  • Failed: This event means that an error has occurred before the completion of a signal.
  • Completed: This event means that the signal has completed successfully and no more signals will be sent from the source.
  • Interrupted: This event means that the signal has been interrupted because of the cancellation. This means that the operation was neither successful nor unsuccessful.
  1. Signal

Signals represent event streams that are in progress like user input, notifications etc. When the user gets the data, events are sent through signals. This is pushed out to all the observers due to which all observers can view the events at same time.

  1. Signal Producer

Signal Producer creates signals and represents tasks and operations like network requests etc. Signal Produces is considered to be cold as it needs to be initiated while Signal is considered as warm because it does not need to be initiated.

  1. Action

Actions are responsible for doing work when executed with an input like click of a button. It generates output values like zero while execution. Actions can also be disabled on property which will disable any controls associated with the action.

  1. Property

Property is used to store a value. If there is any change in the value, it automatically notifies. The current value can be accessed from the value getter. The current value is send by the producer getter through signal producer.

Consumer

The basic blocks in this category listens and perform according to the events generated and sent by source primitives. Consumer category has two sub-categories.

  1. Observer

It captures the work that needs to be performed in reply of the emitted events from the source. An observer takes event as an input.

  1. Mutable Property

Just like Property, it is also used to store the value. But it is different from the property as it can be muted directly. It has the ability to update its value according to the values received by signal.

Operators

 

Operators are the functions that transform signal and signal producer. These are composable primitives that work with event streams. These operators can be used for transformation, performing side-effects, flatten, combine etc.

Scope

These primitives are used for determining the interaction time between the consumer and source. It has the following two sub categories

  1. Disposable 

Disposable enables the user to manage the memory and cancellation of signal. When we start the signal Producer, we get a disposable which can be used to cancel the started work.

  1. Lifetime

It determines the longevity of an object like we want to observe a notification till the UI component is on the screen.  

The Flow

The complete flow of how the primitives complete the job is explained below

Step 1: Defining a Signal

let signal: Signal<String?, NoError>

Step 2: Transforming a Signal

As we can see that in the first step, we get an optional string. Then we need to transform the nil string to empty string and transform it one more time to give Boolean values. We have used skipNil to ignore nil strings here

let transformedSignal = signal

.map { text in

text ?? “”  

}.map { text in

text.characters.count > 10

}

Step 3: Observing Signal

We observed that the setting isEnabled on the screen. We will start observing the transformed signal via observe primitive.

let observer =

Signal<Bool, NoError>.Observer(value: { value in

button.isEnabled = value

})

let disposable = transformedSignal.observe(observer)

Step 4: Stop observing a signal

Observe primitive returns a instance which can be used to stop signal observing

disposable.dispose()

Conclusion

This is how the different basic building blocks or primitives are used to write code in a functional reactive way. Winklix is iPhone app development company who create app that get’s featured in App Store . In case you are willing to have your app developed by us , you can contact us .